Preview: Deltarune Chap. 1 (Switch)


With my recently playing and falling in love with Undertale, I figured I would look into the first chapter of Deltarune, the next game to be made by Toby Fox, the creator of Undertale. I wanted to see what was next for this talented indie developer, and want to share a little bit about my experience trying out Deltarune. A quick thing to note is that this article is meant for those who finished Undertale, so if you haven’t reached even one of Undertale’s endings, you may want to finish Undertale first before reading the rest of this article (or playing Chapter 1 of Deltarune, trust me on this). There may be spoilers ahead, and those unfamiliar with how Undertale plays may not grasp the significance of what is new in Deltarune.

Are you still here? Okay, here goes. I first off like that the setting is new in Deltarune, even if some of the familiar characters seem to play less of a role this time around. Also intriguing is how the game play appears to have evolved. This game does feature dodging enemy projectiles on the opponent’s turn, just like in Undertale. However, one of the key differences is that you control a party of three characters, and not just one. It is neat to see that the developer was able to make this adjustment without tearing away what makes the system unique or fun.

There are additional actions to do on the player’s turn as well, such as healing spells and other techniques that cost TP (tension points), a new point system that builds up with time. You can still choose between fighting and sparing the lives of your foes, though currently in this early demo it does not appear to have as big an impact in Deltarune as it does in Undertale.

The end result is that I’m getting a slightly different vibe from Deltarune than what I felt from Undertale. This isn’t necessarily a bad thing, it is just different. The writing is still full of life and humor, and the game looks like it promises a deep experience both in story and game play. I look forward to seeing what is next in the full version of the game, whenever it comes out. Who knows, I may even replay this demo just to see if there are any secrets I may have missed, and I may encourage others to do so too, provided that they played Undertale first.

And that was a quick look at Deltarune’s first chapter. But what about you, my readers? Have you played this demo yet? Do you like what you see so far? Can you tell me why without spoiling the game’s plot for the rest of the readers? Let me know in the comments below!


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