Game Story Case Studies, Episode 1: Puyo Puyo Tetris (Part 1)

Links-Home–Reviews–Articles–Library–Contact Hello, and welcome to my newest series of articles, Game Story Case Studies, where I critique the writing and storytelling from video games, both good and bad. To be clear, when I say writing, I will not only include anything written on screen in a video game, but also the visual storytelling, and spoken […]

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Design Issues in Games: Sequels

Links-Home–Reviews–Articles–Library–Contact Video games have for a long time have had sequels to successful games. If the first game was popular enough, there frequently are sequels to continue the series in order to add more to the story and/or continue the adventures of our favorite video game characters. However, not all games in the same series […]

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