Game Story Case Studies, Episode 8: Puyo Puyo Tetris (Part 8)

Time to critique more of Puyo Puyo Tetris’ Story. This is Part 8 of the case study.

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Good or Bad: Random Encounters in RPGs

Links-Home–Reviews–Articles–Library–Contact Okay, it isn’t a secret that I like RPGs. I had previously written articles on the many moving parts of this genre of game. (You can read them here: The Anatomy of RPGs, Part 1: Stats, The Anatomy of RPGs, Part 2: Battle, The Anatomy of RPGs, Part 3: Customization, and The Anatomy of RPG’s, […]

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