Links-Home–Reviews–Articles–Library–Contact
It is time to cover yet more Puyo Puyo Tetris’s story mode analysis. While some articles will skip some less relevant scenes, this scene does directly continue from the previous article. So, without delay, let’s look at what this scene has:
Act 3 Scene 5:
Recap: In the previous scene, the main characters meet Amitie’s friend Lemres, who is asking for some help from Ringo, Amitie, and friends to help remove tetraminoes in Primp town. After Tee teaches Lemres how to clear tetraminoes, we are greeted with this scene:
Well, this scene starts out simple enough.
So this is a little weird. One moment, Tee refuses a challenge, the next he accepts it. The game then cuts to gameplay here.
It should be noted that in the previous scene, the player was playing as Tee against Lemres, but in this scene, you are playing as Lemres against Tee. The story doesn’t progress unless you win both matches, but I wonder from a narrative standpoint if it matters which character wins. Tee wins one game and Lemres wins another and that could happen either way, why does it matter here? Neither character is a villain, plus the only thing at stake is if Lemres learns Tetris properly. Well, not much makes sense in this story, so I guess they aren’t going to do so now.
That is a strange turn of the phrase, but they’ve done worse. Let’s see what is next:
Okay, a couple of things here: first, this is the first time we see Lemres hold a lollipop. Second, do they not have cake in space, or whatever world Tee is from? Apparently so, and this scene gets weirder from here…



So I guess Lemres has a sweet tooth? An odd character quirk, and not really story relevant, but I guess they need to flesh out these characters sometime, right? It does feel a little forced though.


I wonder how the Lemres’s obsession with sweets didn’t crop up in the previous scene. It shows up all over this scene, as if he has a one track mind. This is the end of this scene, oddly, and it makes for a weird transition. It will be time to look into Act 4 next, where there are a few noteworthy scenes to take care of. Stay tuned!
And that was part 12 of my story analysis of Puyo Puyo Tetris. What did you make of this scene? Was there an issue I missed? Was there something redeeming that I didn’t catch in this article? Let me know in the comments below! If you liked this critique, be sure to click that like button and share it on social media. If you want to keep up with That’s All Games, you can also subscribe via email or WordPress to get notified when a new post goes live. Until next time, have fun gaming!
One thought on “Game Story Case Studies, Episode 12: Puyo Puyo Tetris (Part 12)”