Game Story Case Studies, Episode 15: Puyo Puyo Tetris (Part 15)


It is now time for even more Puyo Puyo Tetris story analysis. Some articles will skip a scene or two in this analysis. The scene in between this article and the last one has been skipped, as it was similar to the previous article. Today’s scene is quite a whopper, and oddly includes a lot of innuendos. Thankfully they are relatively subtle and not too explicit, though under-aged readers should maybe read a different article of mine while they browse the internet. With that warning out of the way let’s get started.

Act 4, Scene 4:

Recap: After defeating two characters that have “gone kooky” due to the Puyo Puyo and Tetris worlds merging, we now find Arle in her chase after the Dark Prince, looking for answers. Here’s how the scene starts.

Note: A grunt and some of Carbuncle’s lines have been removed from this article, as they add nothing to the scene


This scene starts out simple enough, but now we see the first of multiple innuendos. Why Arle trusts someone she is willing to call “creeper” is beyond me, but most of this game’s story doesn’t make a lot of sense. Let’s keep going.


Well, at least for this part the game is playing this scenario the straight way. Obviously, this newcomer only responds to that name in an offended way, as most people would.


Schezo only responded because you offended him…

Interesting that a “dark mage” is using a sword. Most of the time, “mage” based characters in video games are magic users, and don’t use conventional medieval weaponry. A wizard’s staff would make more sense, but I’m not familiar with the rules of Puyo Puyo’s game world…


And that is another innuendo. I think that makes two…


No, Schezo, you are not. I wonder if the innuendos are a character trait of Schezo’s, or if he is socially awkward…

Innuendo number 3.


I’m not sure this is another innuendo. I won’t count this one, as they are using the made up word “besmirch-y” for comedic effect. This does make me think that Schezo is more socially awkward than prone to intentionally talking in innuendos, if only due to his awkward grammar.


Thanks for pointing out the obvious.


Ouch! That is a little strong for innuendo number 4. I should point out this game is translated from Japanese. I can’t help but wonder if there were any noteworthy localization changes to English. I hope the innuendos aren’t any worse in the game’s native language. The game also cuts to gameplay here.

That’s a sudden change in mood.


So the story here is that Arle is assuming the Dark Prince is up to no good. A previously covered scene did show that the Dark Prince does know a lot about the main conflict of the game’s story. As we are about to see, that may not be the case.


The word choice of “kooky” is a little childish for a game with adventure based tones. That being said the word choices in this game are either poor or childish more often than they should be. The scene is almost over, so let’s finish up.

Note: The word “Prince’s” is spoken poorly in game to make the following joke.
I wonder if it came out as “Devil’s Advocate” in the native Japanese. The Dark Prince is known as “Satan” in the Japanese versions of Puyo Puyo games, so that could be the original pun. If it isn’t then maybe it should be, as this joke falls flat.
Innuendo number 5?
This is the end of the scene.

A real issue I have with this scene is character motivation. I’m not sure why Schezo wants to help Arle after they have a Puyo battle. I think Schezo and the Dark Prince tend to work together in other Puyo Puyo games, so he could be trying to clear his name, but that is sort of unclear here. I also can’t help but wonder how much Schezo knows about this whole situation, as it seems to be news to him. Also, if I’m right and Schezo is a villain, why does Arle think it is a good idea to ask for Shezo’s help?

Much of this game’s story is simply straight up silly, to its detriment. It would be better if the characters didn’t come across as puppets that lead the story forward. They should have complex histories that don’t feel shoved in there just because the writers can. Everything should also be clearer to newcomers to the story as well. The end result does feel forced and unnecessary, at least so far. Keep your eyes open for part 16 when it goes live!

And that was part 15 of Puyo Puyo Tetris’s story mode. What did you think of this scene? Was there a redeeming element to it that I missed? Were there more issues that I didn’t point out? If you caught more innuendos, let me know, but don’t be explicit in the explanations, I want to keep this site family friendly. Tell me all this and more in the comments below! If you enjoyed this article, be sure to click that like button and to share it on social media. You may also subscribe via email or through WordPress to keep up with That’s All Games. Until next time, have fun gaming!


One thought on “Game Story Case Studies, Episode 15: Puyo Puyo Tetris (Part 15)

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.