Game Story Case Studies, Episode 20: Puyo Puyo Tetris (Part 20)


It is time for more Puyo Puyo Tetris story analysis. We are continuing where the previous scene ended. This scene is a little unnecessary, but interesting enough to include in my analysis. In the future, some less relevant scenes may be skipped, with the current plan to skip at least the next scene. This scene is noticeably shorter than the last, and a good chunk of it has some bad puns. You have been warned, so let’s get started.

Act 5, Scene 2:

Recap: So while the crew of the SS Tetra are now in the stars searching for the culprit Ecolo, they met a weird fishman called Suketoudara. For whatever reason, this scene focuses on what this character is doing. Here’s how it starts:


So this scene starts out using the fish puns pretty thickly. The previous scene had a lot of these too, so be prepared for some of the only thing that resembles comedy gold in this game. Let’s continue:

An easy but effective pun.
Good question.


So this scene is mostly these two characters conversing. Let’s keep reading.


What a terrible explanation. Why would this prince be running from his butler? How did this character get here? The previous scene gave a similar explanation for Suketoudara’s presence in space, so I guess it was too much to ask for this game to explain the same scenario for a different character.


And of course, neither character is helpful in this situation. I kinda get the sense that this game thinks nonsense equals comedy, which isn’t always the case.


And the fish puns continue while the Ocean Prince seems to be tone deaf. How would Suketoudara get them back if he doesn’t know how he got here?


Again, this game has the hair-brained explanation of “pop puyos to warp somewhere” to solve problems. It is wildly inadequate and they use it all the time. They have to find more solutions other than “play an abstract puzzle game to solve your problems”. It is both unrealistic and very hard to believe from the viewer’s perspective.

Also, the game switches to gameplay now, and the scene ends at this point. This game is full of abrupt scene endings that follow with gameplay. The only blessing here is that this scene is short, as most of them would be better off being, considering that this is a video game. I would say only some of the more important scenes could be somewhat longer than this one, but they need better explanations and less “fluff” to fill the gaps. Since the scene ends here, there isn’t much to add right now to it. Stay tuned for part 21!

This ends the latest scene in my game story case study of Puyo Puyo Tetris. What did you make of this scene? What did you like or dislike that I didn’t point out? Let me know in the comments below! If you enjoyed this analysis, then click that like button and share this article on social media. To keep up with That’s All Games, you can subscribe via email or WordPress. Until next time, have fun gaming!


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