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It is time for more Puyo Puyo Tetris story mode analysis. I am getting pretty close to the end of this case study, as the final act of the game will begin after this episode. Of note, I skipped the scene that occurs after last episode’s scene, as it was somewhat irrelevant. I also do this so I can finish relatively soon, and we are almost there!
Act 6, Scene 6:
Recap: Ringo, Tee, and friends are in magical training grounds to get stronger to travel to the edge of spacetime. There, they face their memories in order to gain clarity. This scene starts with the character O and a revelation.
(Note: Unlike most other scenes with O, I have not removed most of his nonsensical lines. This is to show that there is a conversation going on here. You wouldn’t want this mystery character to just do all the talking, right?)
First off, who is this? It is revealed just now that this is the character that receives Tee’s reports, yet more about this character has been barely hinted at until now. I guess O might have been able to tell the crew about him, but O’s “language” might mean he couldn’t be understood, though it seems that some characters can understand him, such as this new guy, and Tee. The writing of this game makes that unclear. Let’s see what else there is to be said…
Okay, so if you have been paying attention, this is the keeper of dimensions, the guy who is supposed to keep the Puyo Puyo and Tetris worlds separate, but from the looks of things, isn’t. I wonder what his motivation is. Unfortunately, we won’t find out in this scene.
Yes, that last line confirms it, he is the keeper of dimensions. Also, O knew this whole time!? This does raise the question of “how long did O know this?”. Good writing in a complete story would have a question like this answered. In this game, however, this question (and maybe a few others) aren’t answered. Only when a story is meant to be vague or open to interpretation should important questions remain unanswered. This is a pretty ridiculous and kid friendly story, so this shouldn’t be the case. Let’s move on.
So the keeper doesn’t seem like a bad guy, but this version of the keeper is just part of O’s memory. In theory, they could have this character become corrupted in some way (some characters actually hint at such a thing), but in future scenes, you’ll see that is not the case. Some consistency would’ve been nice. Oh well!
At around this point, the game switches to gameplay before the scene moves on. Oddly, it is a battle between O and his memory of Tee, and not, the keeper. After that, we have this portion of the scene.
Well, that actually is it for this portion, but there is more before the scene fully ends!
So everyone is celebrating their accomplishments at the magical training grounds.
Looks like Amitie gained some insight too, good on them to actually show and not just tell something happened.
Well that is a surprise! let’s see why Tee feels that way…
Oh it’s the classic “our worlds collide but we have to say goodbye after this adventure is done” story arc. They were so roundabout with the path of the story, it was a little easy to forget about this, but it is obvious in hindsight that this would happen.
Well that was a sad turn, which is a little odd for a comedic and silly story. I guess it has to get serious at some point if there was some sort of conflict in the story. I guess it makes sense to do that right before the finale.

And that is the end of this scene. Again, the end of the scene is a little abrupt.
Moving forward is the final act, act 7. I will cover all scenes moving forward, but may have multiple scenes in one episode depending on the length of each scene. It isn’t too long before this game’s case study will finish, and other games will be covered in the near future. Stay tuned!
And that was the end of act 6. Was there something good or bad about this scene that I missed? Let me know in the comments below! If you enjoyed this analysis, then click that like button and share on social media. To stay up to date with That’s All Games, you can subscribe via email or WordPress. Until next time, have fun gaming!
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