Mega Man Zero 2:
This game starts with Zero wandering a desert after defeating Neo Arcadia, looking for the resistance and a reason to fight his adversaries. When he does find the resistance, it is now under the leadership of a reploid know as Elpizo. This time, this missions are displayed with the bosses image, helping the player decide who to fight first.

One new feature includes a new system of forms. These give Zero some stat bonuses and new effects, and are acquired based on how the player fights in a mission. Similarly, Fighting a boss with an A or S rank will make the fight tougher, and reward the player with an EX: Skill. These are techniques that enhance some of Zero’s weapons, and may feature an element. The ranking system is a little bit more unfair, as there are now mission objectives that you may miss along the way. Incidentally, there are a few cyber-elves that can change your grade to A instantly for the mission, allowing some players to find some EX: Skills with minimal trouble.
Speaking of Cyber-elves, it appears that you need to feed them fewer energy crystals than before, and the game seems to give the player more crystals as you progress. Other than that, the cyber-elf system is mostly the same. Additionally, there is a new weapon called the chain rod too. It can be used as a grappling hook to cross some pits and other hazards you wouldn’t be able to otherwise.
This game does feature a few leaps of faith like the last game, and a few hazard based cheap deaths to look out for. A number of bosses are harder than the previous game too. Lives have been reworked so that they reset to 2 lives after you lose all of them, which is much-needed. This game is generally more refined than the first, as the game plays smoother than before.
The score for Mega Man Zero 2 is:
8.2/10 A great addition to platformers
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