Fire Emblem Retrospective

  • Fire Emblem: Shadow Dragon

Story: The story was pretty basic for a medieval fantasy tale, but that is somewhat okay, considering that this is a remake of the first (originally Japanese only) game. Though there were no support conversations, there was some hidden dialogue between some of the side characters that revealed more about them.

Yes, Fire Emblem Shadow Dragon looks like this, an obvious step back graphically.

Graphics: This game is an odd one in this department. It is on the DS, which should be more powerful than the Game Boy Advance, but the imagery seems kinda blurry in battle, with only a few neat animations to go with it. It may have something to do with it being a remake of an old, NES game that wasn’t released in the states.

Game play: Most of the familiar features are here, minus any skill system that the last two games have. New to this game is the “re-classing” system, which allows characters to change to an unrelated class to their starting class (such as a spell-caster becoming a warrior). I found that most characters were much weaker if they change classes this way so I ignored this feature on my play through. There were some interesting game play twists here too, including a single character that could change into a copy of another ally.

  • Fire Emblem: Awakening

Story: The story for this game is a little weird, with it being separated into three different conflicts, with time travel and alternate time lines being included to account for one game play feature. Not the worst of the series, but also not the best either.

Graphics: The graphics for this game are for the most part better than Radiant Dawn. That being said, the character models do feature misshapen feet (similar to horse hooves). This is a small detail you might not notice unless you look for it.

This image from Fire Emblem Awakening shows off the pair-up system. Also notice the shape of the Character’s feet, the only real blemish here.

Game play: This is where the game shines the most. There are branching class promotions, a world map with extra battles, and an incentive to re-class characters. Skills are back for a variety of effects, and support conversations can lead to some characters getting married (which leads to playable children characters). The re-classing system also leads to limitless level ups, allowing all characters to reach their full potential. There are also guest characters from all previous games through the spot pass feature, and lots of DLC (downloadable content). There even an option to run the game without the permanent death system on, which is great for more casual players, or those who just hate the feature.

Go to page 4 for Fates and Echoes.

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