Design Issues in Games: Sequels

Links-Home–Reviews–Articles–Library–Contact Video games have for a long time have had sequels to successful games. If the first game was popular enough, there frequently are sequels to continue the series in order to add more to the story and/or continue the adventures of our favorite video game characters. However, not all games in the same series […]

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The Anatomy of RPGs, Part 2: Battle

Links-Home–Reviews–Articles–Library–Contact It is time for Part 2 of a multi-part series on the anatomy of RPGs. This series looks at the many moving parts of turn based RPGs in order to shed some light on how they work. Today’s focus is on the actions that take place in an RPG battle. RPGs have many battles […]

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The Anatomy of RPGs, Part 1: Stats

Links-Home–Reviews–Articles–Library–Contact Well, I have been playing a few RPG video games lately. Since I started playing Super Mario RPG: Legend of the Seven Stars and Pokemon around middle school, I had been hooked on the genre. Today, I have something different from most of my other content. I will be looking at the many moving […]

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Good or Bad: Life Systems in Games

Links-Home–Reviews–Articles–Library–Contact Recently, I have been thinking about what losing in video games mean, and what it should mean for the player. I then remembered some old thoughts on the extra life systems used in many (but not all) video games. Years ago, I had the thought that they are somewhat meaningless in modern games, but […]

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Kirby Star Allies’ Final Update

Links-Home–Reviews–Articles–Library–Contact So earlier last year, I covered the Dream Allies in Kirby Star Allies. If you missed that article, you can find it here:┬áDream Allies in Kirby Star Allies At the time, only the first wave of updates were available, so I only mentioned the first six Dream Allies. Since then, wave two and the […]

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