Good or Bad: Random Encounters in RPGs

Links-Home–Reviews–Articles–Library–Contact Okay, it isn’t a secret that I like RPGs. I had previously written articles on the many moving parts of this genre of game. (You can read them here: The Anatomy of RPGs, Part 1: Stats, The Anatomy of RPGs, Part 2: Battle, The Anatomy of RPGs, Part 3: Customization, and The Anatomy of RPG’s, […]

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Game Story Case Studies, Episode 1: Puyo Puyo Tetris (Part 1)

Links-Home–Reviews–Articles–Library–Contact Hello, and welcome to my newest series of articles, Game Story Case Studies, where I critique the writing and storytelling from video games, both good and bad. To be clear, when I say writing, I will not only include anything written on screen in a video game, but also the visual storytelling, and spoken […]

Read More Game Story Case Studies, Episode 1: Puyo Puyo Tetris (Part 1)