Game Story Case Studies, Episode 23: Puyo Puyo Tetris (Part 23)


It is time for more Puyo Puyo Tetris story analysis. I am closing in on the home stretch, and there is not much left to write about. That being said, I skipped quite a few scenes since the last episode, as these scenes were remarkably irrelevant, including the first scene of this act! There shouldn’t be too much confusion here, but if there is, let me know in the comments below, and I’ll adjust this in my analysis.

Act 6, Scene 4:

Recap: In the last episode, the cast was tasked to face their memories in order to get stronger, so they may travel to the edge of spacetime to find the keeper of dimensions. Three scenes were skipped where different characters were interacting with their memories, but little was revealed in those scenes. We now join Tee as he checks out his memories…


So we start off with the mischief making twins (or memories of them) attempting to mess with Tee’s recollection. I wonder what is going on here?


Apparently not! So here’s the big question, was Tee’s memory tampered with? Why? This makes this scene more interesting than most in this game, but let’s keep reading to see if the writers got this right.


Note: I removed a few grunts and noises from Ai’s lines, for brevity’s sake.

This interaction seems a little unnecessary, but does help solidify the idea that Tee’s memory was altered. So bonus points for subtly, but some points off for unneeded dialogue. I’ll say that evens out in this case.


So, Tee mentions the previous Tetris king again, which was only done once quite a while back. It is interesting to note that there was some history between Tee and this person. That he can’t fully recall this character definitely shows that Tee’s memory was altered.

What I find really odd here was that the game didn’t hint at this character’s existence more, considering that he seems to be important (keep him in mind, this will be relevant in a few scenes after this one). Often, a really important character to a story is teased at throughout any good piece of writing. I get that he wasn’t mentioned much due to the memory altering thing, but a good mystery leaves good clues for the reader to maybe solve on their own. A bad mystery barely gives clues, and the answers come out of left field. In this case, this game leans more towards a bad mystery than a good one…


Note: I skipped some of O’s lines, as usual, as it is unintelligible nonsense. I kept some of them just to keep things somewhat clean for reading purposes.

So the game shifts to gameplay here. Not much more to add to this part of the scene, so let’s see what happens after the player wins.


So it seems that Tee can understand O. Things get interesting from here. Check it out.


This last bit is a clue. The reader almost certainly doesn’t have enough information to connect the dots completely, but it is important to note that the game is hinting at the former Tetris king and the keeper of dimensions. Observant players might be able to guess this correctly, but the game doesn’t give you enough info to know the true identity of this character (who hasn’t been on screen yet, or named!).

Again, this scene ends abruptly right here. The writers have to stop doing this! I find it jarring to end a scene without a good transition to the next one. Even a simple, “let’s see how everyone else is doing” would help (the previous scenes, skipped in this analysis did this)! But it is a little too much to ask a poorly written story to clean up its act in the final two acts, I suppose.

I will skip the next scene to jump to the final scene in this act in the next episode, so stay tuned to see how this act ends!

So that was yet another portion of my analysis of Puyo Puyo Tetris’s story mode. What did you make of this scene? Did I miss any good or bad parts of this scene? Let me know in the comments below! If you enjoyed this critique, then click that like button. To keep up with That’s All Games, you may subscribe via email or WordPress. Until next time, have fun gaming!


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