Game Story Case Studies, Episode 9: Puyo Puyo Tetris (Part 9)
Time for more on my critique of Puyo Puyo Tetris’ Story. This is Part 9.
Read More Game Story Case Studies, Episode 9: Puyo Puyo Tetris (Part 9)games are fun, so let's talk about them
Time for more on my critique of Puyo Puyo Tetris’ Story. This is Part 9.
Read More Game Story Case Studies, Episode 9: Puyo Puyo Tetris (Part 9)Time to critique more of Puyo Puyo Tetris’ Story. This is Part 8 of the case study.
Read More Game Story Case Studies, Episode 8: Puyo Puyo Tetris (Part 8)Links-Home–Reviews–Articles–Library–Contact Today, I am continuing my critique of Puyo Puyo Tetris’s story mode. So these articles don’t drag on forever, I have skipped some scenes. As such, I have included the most important scenes, or the most noteworthy ones. This is part 7 of this series, with more to come. Act 2, Scene 6: Recap: […]
Read More Game Story Case Studies, Episode 7: Puyo Puyo Tetris (Part 7)Links-Home–Reviews–Articles–Library–Contact It is time again to continue analyzing the story mode if Puyo Puyo Tetris. As mentioned in earlier articles, I will skip some scenes in this analysis, but will cover the important story arcs. There will be major SPOILERS throughout this article, so if you want to see them for yourself, wait until you […]
Read More Game Story Case Studies, Episode 6: Puyo Puyo Tetris (Part 6)Links-Home–Reviews–Articles–Library–Contact Today I will continue my critique of Puyo Puyo Tetris’ story mode. Needless to say, there will be SPOILERS throughout, as I will cover this game’s story in great detail. I have been skipping some scenes in the process, if only to finish this project in a reasonable amount of time. The crucial scenes […]
Read More Game Story Case Studies, Episode 5: Puyo Puyo Tetris (Part 5)Links-Home–Reviews–Articles–Library–Contact Today, I have more to say about the writing in Puyo Puyo Tetris’s story mode. This is part 4 of my critique of this game, and will contain SPOILERS throughout. I have decided to skip some story portions for this article, and future articles on Puyo Puyo Tetris, so as not to repeat myself […]
Read More Game Story Case Studies, Episode 4: Puyo Puyo Tetris (Part 4)Links-Home–Reviews–Articles–Library–Contact Today, we have part three of my critique of Puyo Puyo Tetris’s story mode. There are a lot of scenes in this game, many of them with shaky writing in it. I will cover some of the scenes that stand out more, so I do not have to cover dozens of episodes for this […]
Read More Game Story Case Studies, Episode 3: Puyo Puyo Tetris (Part 3)Links-Home–Reviews–Articles–Library–Contact Welcome to Part 2 of my analysis of Puyo Puyo Tetris’s story mode. While I covered a lot in just the opening scene of the game in the previous episode, there is plenty more for me to cover in this game’s story mode. Obviously, there are a lot of SPOILERS here, so be sure to […]
Read More Game Story Case Studies, Episode 2: Puyo Puyo Tetris (Part 2)Links-Home–Reviews–Articles–Library–Contact Hello, and welcome to my newest series of articles, Game Story Case Studies, where I critique the writing and storytelling from video games, both good and bad. To be clear, when I say writing, I will not only include anything written on screen in a video game, but also the visual storytelling, and spoken […]
Read More Game Story Case Studies, Episode 1: Puyo Puyo Tetris (Part 1)Links-Home–Reviews–Articles–Library–Contact By now, those who have kept up with this blog know that I discuss video games a lot. I also, however, enjoy all forms of entertainment, but most notably books. As such, I like anything that has some form of writing involved in its creation process. Due to my inclinations, I am distressed if […]
Read More Design Issues in Gaming: Writing for Games