Design Issues in Games: Sequels

Links-Home–Reviews–Articles–Library–Contact Video games have for a long time have had sequels to successful games. If the first game was popular enough, there frequently are sequels to continue the series in order to add more to the story and/or continue the adventures of our favorite video game characters. However, not all games in the same series […]

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Good or Bad: Life Systems in Games

Links-Home–Reviews–Articles–Library–Contact Recently, I have been thinking about what losing in video games mean, and what it should mean for the player. I then remembered some old thoughts on the extra life systems used in many (but not all) video games. Years ago, I had the thought that they are somewhat meaningless in modern games, but […]

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Review: Mega Man 11 (Switch)

Links-Home–Reviews–Articles–Library–Contact Earlier last year, I had played the Mega Man 11 demo, and I wasn’t impressed with the game at the time. I think some of it was the level design, while the rest of it was the choice in graphical updates and voice acting. As such, I decided to put of acquiring the game […]

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Tales of Unfinished Reviews

Links-Home–Reviews–Articles–Library–Contact Today I have something a little different for you. After the new year rolled over, I recently reflected on the articles and changes That’s All Games went through. What I didn’t cover, however, were the reviews that didn’t make the cut. It was interesting to see that I experienced quite a bit in terms […]

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Kirby Star Allies’ Final Update

Links-Home–Reviews–Articles–Library–Contact So earlier last year, I covered the Dream Allies in Kirby Star Allies. If you missed that article, you can find it here: Dream Allies in Kirby Star Allies At the time, only the first wave of updates were available, so I only mentioned the first six Dream Allies. Since then, wave two and the […]

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