It is time to cover yet more Puyo Puyo Tetris’s story mode analysis. While some articles will skip some less relevant scenes, this scene does directly continue from the previous article. So, without delay, let’s look at what this scene has to offer:
Act 4, Scene 2:
Recap: After Tee, Ringo, and the crew arrive in Primp town, they find The Dark Prince, who gave some vital information on their current predicament. While Arle chases after the Dark Prince, we are treated to this scene:
New players won’t know who this is, and certainly not why this guy is scared. Let’s see if the rest of this scene reveals more.
That is another obvious understatement. After seeing Ringo state the obvious so many times so far, I’m pretty certain it is a habit that this character has. I’m not sure if there is more to Ringo based on the writing I’ve seen so far, but for some reason, it seems to be a defining trait of hers. Let’s see what else this scene has in store for us.
That was a quick change in mood…
Nice save, Klug. I’m assuming he’s trying to save face here, possibly to impress Amitie. Let’s keep reading to find out more about this scene.
No, this is not the time to get defensive, at least not to the extent of obstructing the player’s progress.
So these lines are pretty simple, but get the point across. Let’s look at the next exchange.
These lines could easily have come from any adventure based story with heroes and villains. They also don’t make complete sense here (read the above captions for why I don’t think they work well). Let’s move on, though.
Ringo’s statement sums up most of the plot of this entire game. I would like to know what is going on too, or why anyone thought this was a good series of events for the story of a puzzle game. Oh well…
Sigh, it looks like battling someone to solve a problem has reared its head again. This is a little too convenient, they need more variety in solutions…
Okay, I guess these lines are pretty basic, yet effective. These seem to be the few parts this story gets right…
These are more basic lines of dialogue. I wish there was more depth to this game’s story, but the attempt at a story in a puzzle game might be a big enough problem to limit how good or complex it could be. Also, the game cuts to gameplay here. The next line is after the player wins.
Other than the fact that Feli’s eyes changed, the viewer might not be able to tell either. Of course, the rest of this scene shows that too.
Okay, so apparently Lemres and Feli “like” each other? I hope this is in other Puyo Puyo games, as it is awkward seeing it out of context here.
Well, we are learning more about these characters, at the very least. The scene is almost over, so let’s see if it offers more to the story.
And that is the abrupt end of the scene. Many of the issues I have with this game’s story are repeating themselves here. Some of the things we learn about the characters in this scene don’t come up later in the story, so it feels a little forced here too.
Just to let you know, the next scene will be skipped in the next episode of Puyo Puyo Tetris’s story case study. This will occur based on any given scene’s relevance or number of teachable moments for aspiring game writers. Stay tuned for more!
That was part 14 of Puyo Puyo Tetris’s story case study. I hope you have been finding these articles entertaining and educational. Did you find a redeeming part of this scene that I missed? An issue with this scene I missed? Let me know in the comments below! If you enjoyed this article, be sure to click that like button, and share it on social media. If you want to keep up with That’s All Games, you can also subscribe via email or through WordPress. Until next time, have fun gaming!